Cyber-Tracker 2 (1995)
Having seen it years ago, I’ve been intending to review Cybertracker 1 for some time now, but never quite found a way to write it without using the word “Terminator”. However, while browsing the revitalised pound store DVD range I discovered a Prism double sider with Cybertracker and it’s previously unavailable seque, and decided to skip past the first film entirely.
We are first (re)introduced to Eric (Don “The Dragon” Wilson) at a drug buy – of course he’s just working undercover, and soon finds himself, and thirty or forty cops, up against laser wielding bad guys – and these lasers explode! Much like Terminator 2, we’re also introduced to a friendly version of the previous film’s villain, in the form of a combo Chaingun/Flamethrower wielding Tracker called number 9, who sports a fine cosplay tinfoil Robocop look. 9 rescues Eric and the Cops in the buy, using the power of exploding things, and shows that maybe Trackers are OK, and were just misunderstood.
However, the baddies are busy making next-generation of Trackers, now super advanced killer androids that appear human, and using them as assassination machines. Unfortunately for Cyborg Cop fans John Rhys-Davies was no where to be seen (and you’re not likely to not notice him, lets face it), though at least this movie does, in fact, feature a cyborg cop.
The evil assassin corp have been hired to bump the Vice Governor up a pay grade, and do so with an evil robot version of Connie from the first film, a successful reporter and wife of our hero, Eric. The police, of course, assume it’s her, and the plucky pair (plus their cameraman) are forced underground as they try to dodge both the forces of Law & Order, and Evil Corp. attempting to clean house.
Most of the heroes will be familiar faces if you haven’t blocked out memories of the first movie. Eric, pictured, Connie, the former anti-Tracker terrorist and good looking Journalist, played by Stacie Foster, and Jared, the former anti-Tracker terrorist and good looking cameraman (with a Because I’m Worth level of bouncy hair), played by Steve Burton, both return. John Kassir turns up as a C4 wielding not-so-former anti-tracker terrorist, complete with some excellent Mr C4-Head dolls, to round out team Good Guy.
The replicant based baddies are lead by evil weapons dealer Paris Morgan, played by the wonderful Anthony De Longis, who, it must be said, handles the Evil Genius moments and the brief fight sequence he has with total maniacal cool.
Of course, the casting director had little to do with the biggest stars in the movie, the heroic Explosion and his brother “Boom!”. No matter what the actors are doing, there’s always time to cut away to a model house getting blown up, or one of the many, many exploding police cars that PM Entertainment presumably had a factory cranking out somewhere. To be fair, the explosions were pretty good, and the models not totally unconvincing, though the lasers left something for the asking.
That said, while “Boom” is rendered pretty well by the Sound FX department, there is a somewhat annoying choice around AGNES 3000 (sister of Outkast rapper Andre 3000 presumably), Eric’s computer system. Throughout it’s limited selection of scenes the computer emits a truly irritating high pitched whine, which is a shame as the effect is fairly decent – a bit like the digital pixie woman off the Robocop TV series.
The movie doesn’t let up on car chases either. Again, in an entirely unTerminator moment there’s a chase through some kind of concrete river passage, with an evil Tracker chasing Eric and Mrs Eric in a truck. Eric luckily stole a humvee with a machine gun on the back, which he puts to good effect. One chase scene even involves what is apparently the longest tunnel in the world, where the citizens appear to get actively involved, as the chasing parties overtake the same car a number of times, from a variety of angles.
Interestingly, the film throws in a reference to VR fighting masterpiece Expect No Mercy, when during a extended Eric nipple scene, a random girl arrives to train with his VR headset. Rather than the fine “slightly glowing person in a silly suit” technique of ENM, the VR characters here are poorly modeled Ninjas with detachable limbs, whose asses the girl then eKick. She the proceeds to bear no further relevance to the plot.
This film was released just after the original, implying a somewhat tight schedule, and unfortunately, the back to back nature of the filming seems to have taken it’s toll on The Dragon. Mr Wilson is lacking flair, both in his plank like performance, which instead of it’s usual supple willow is more of a sturdy oak, and even his kicks and chops don’t come across as dynamic as normal.
Indeed, despite the multitude of action sequences, and event some Swayze-level shirtlessness from Jared, the film is actually a bit listless, and rather predictable. When it succeeds in breaking away from this, the film seems to run to the other extreme. There are a few disposable moments, such as VR girl, that contribute little, and I’m pretty sure at one point the Evil Corp. openly assassinate the Governor in the rather public lobby of their secret base without much regards to the consequence – which is fair enough as there weren’t any! Traditionally I tend to associate PM movies with a fair bit of pace (and plenty of explosions), but while it does cover a lot of ground, the viewer is left feeling every step.
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Elsewhere Online
- IMDB page
- Monsterhunter Review
- Trailer on YouTube
All in all I found Cyber-Tracker 2 somewhat of a disappointment, a little lacklustre even when compared to the first one, and not up to fine Wilson efforts like Out For Blood. Yes, there is some good quality violence – the EricTracker’s assasult on the police station was undeniable fun, but there are better films out there from both The Dragon and PM. Do keeping checking out the pound stores though, as there have been some reasonable releases recently – Bride of Chuckie, £1, bargain!
The tagline “Always Believe… Never Deceive” openly has nothing to do with the movie whatsoever.
Zack gets the power to read minds, and broadcast creepy messages telepathically, Phoebe gets the power of telekinesis, Ashley gets The Voice, and Reece gets the power to heal/hurt himself/others, and have flashbacks to his mother’s death. Pumped up with their psionic abilities, the team get down to the business of petty revenge on the people that have irritated them over the years, or in Reese’s case, days.
I’ll give them the teachers sitting up on the desks, and generally having a relaxed and freewheelin’ attitude – it’s California – and I’ll even give them the ridiculously unbalanced teams in the various sporting segments shown. However, if I was taking a test and some Aussie woman inaccurately accused me of cheating, then took away my paper and told me to spend the rest of the lesson with my head on the desk, that would be probably make me head straight for the NiN mp3s.
This section also features lots of posing for promotional effect, and walking up and down some grass in a sassy and in control way, but it wasn’t too bad, for a montage. Of course, after this brief happy togetherness the abuse of powers starts to turn deadly, and what was once a kooky game for these wacky outcasts turns into a battle – a battle that (unexpectedly) is won with polka music – and if that doesn’t want to make you see the movie, I don’t know what will.
I honestly don’t know how Gunther’s one good eye got top billing
Said captive is Zack Delano (
There’s some good mook work on both sides in this movie. As might be predicted there are a variety of Marine types in the unit, including a Computer Guy cleverly called “Hacker”, a hot-shot pilot called “Hot Rod” and a guy that dies called “Mike”. The main concession to their grunt-y-ness is a trip to a (holographic) strip club, which results in some name calling and hair pulling over the death of “Mike”, but does serve to make clear that a holographic strip club is both a silly and ineffectual idea.
This cover from Generic Sci-Fi Images Vol 3: Red Planets.
Our plucky spaceheros are doing their usual space bits on the communications satellite they call home – mostly sitting around and dressing in jumpsuits – when a huge ship called the Siberia starts bearing down on a direct collision course. I am hoping, from the bit of scene setting at the start of the film, that this is the ship from Project Shadowchaser 2, but I know that is being a little optimistic.
Considering this movie is on the cheaper side of cinema, the effects work is fairly nice, particularly the external model shots of the Siberia. Inside, other than the omnipresent sci-fi walkways-and-steam-vents warehouse bits, the sets for the ships are reasonably good, without the BBC wobble that often befalls budget sci-fi. There are some nice production touches as well, including the cards which vary from regular playing cards by zig-zagging in the middle, and some graphic displays that, while looking dated, at least look plausible as readouts, and are effective in the film – particularly the heart monitor type readout, which give the crew get their first hint they are not alone. In fact, the director John Eyres keeps the ZagBot under wraps untill around halfway through the movie, which works fairly well. There’s even an odd twist in the music, as while most of it is the standard horror/sci-fi leaning on the keyboard variety, there’s a jaunty twenties style song about space at the end.

When it comes to the cast, one name dominates, despite not appearing on the cover (though neither does anyone else’s), Saul Rubinek. He’s slightly chubby, he’s jewish, he cracks wise, and he’s playing a doctor. His character, Dr Munger, is one of Shakespearian proportions. Trapped beween his blind passion for his work, his regret for what the horrors that work has caused, his compassion for Celeste/Andre, and of course his fear for his own life, Munger may be the defining character of low budget sci-fi in 1996.
So OK, Memory Run might be bluer than BB King in a horrible loo cleaner accident, and the gender issue may get less screentime than people being shot in the chest, but the questions are at least in the script. The credit for that almost certainly belongs to Hank Stine, as it is his 1968 novel Season of the Witch that the film is based on. Though the actual book seems relatively hard to get hold of, the 
Robbie and Amy are still in school, along with a number of other students of dubious ages, but their lives are consumed with a secret game, a game of ninja uniforms and shuriken paintballs, glowy paint sticks and cunning traps. The game is their escape from the 80′s view of the future they inhabit, filled with clacky laptops that suggest the blazing power of DOS 3, and homework assignments that are handed out on 5 1/4″ floppies, which would probably be regarded as some form of bizarre sporting implement by modern school kids. Outside of school the world is a dark, foggy place, filled with slightly weirdly shaped cars, and security officers wearing outfits reminiscent of the Death Star operators.
Guy and his gang of two scrawny youths represent the even darker underbelly of the future Australia. Dressed unerringly like Scottish indie darlings Franz Ferdinand, Guy and his posse hit on Amy, dis the game, and generally act sleazy. Unfortunately, after getting mashed trying to start a fight with Robbie, Guy’s entrepreneurial brain comes up with the idea of blackmailing Steve, which ends Guy’s life and his short, but meaningful, cautionary tale. Robbie witnesses the murder, causing Steve to try and eliminate him and setting up the final showdown deep in the warehouse. The battle is between the amateur ninjas of the student body and the (unexpected) real ninja that is Steve. To his credit, Steve does have a real ninja fan that makes short work of the net trap.